Navigation

Overview

Navigation in Revizto (for both Viewer and Editor) is different from most 3D modeling applications, but is similar to standard gaming controls. When the right mouse-button is held, the mouse works as your virtual “head”. Moving the mouse up or down moves your virtual eyes up or down. Sliding the mouse sideways turns your virtual head. The keyboard is used to move in space.

Revizto Editor has four different modes of navigation:

  • Like in Revit

  • Like in SketchUp

  • Like in a video game (1st person view)

  • Hybrid

You will be asked to choose a default navigation mode at the first launch of the program. You can change the navigation mode at any time later from inside the program.

Note: Revizto also supports 3DConnexion.

Changing Navigation Mode

To change navigation mode, select the Settings **tab,** and then choose the desired navigation mode.

When the right mouse-button is held, the mouse works as your virtual “head”. Moving the mouse up or down lets you move your virtual eyes up or down. Sliding the mouse sideways turns your virtual head. The keyboard is used to move in space.

The standard keyboard controls are as follows:

W – move forward (alternatively Up Arrow)

S – move backwards (alternatively Down Arrow)

A – strafe left (alternatively Left Arrow)

D – strafe right (alternatively Right Arrow)

E – float up

Q – float down

Shift + W (or A, S, D, Q, E) - move with increased speed

Right Mouse Button – hold to rotate view (turn your virtual head)

Mouse Wheel – zoom in / zoom out

Note: You can also adjust the rotation speed, observer speed, and mouse look, if you open Game Controls from the Navigation tab.

Orbit (around scene pivot)

Shift + right mouse button, or Shift + click and hold scroll wheel

Zoom

Use the scroll wheel of your mouse

Pan

Click and hold scroll wheel

Change Pivot

Ctrl + click

Orbit (around screen center)

Click and hold scroll wheel

Move to/from mouse cursor (adaptive)

Use the scroll wheel of your mouse

Pan (adaptive)

Shift + click and hold scroll wheel

Orbit (around pivot)

Hold right mouse button

Move to/from pivot

Use the scroll wheel of your mouse

Pan (Adaptive)

Shift + right mouse button, or Shift + click and hold scroll wheel

Change pivot

Right-click on the desired place (on surface)

Jump to object

Double-click on object

Move forward

Hold left mouse button + move mouse forward

Move backward

Hold left mouse button + move mouse backward

Turn left

Hold left mouse button + move mouse left

Turn right

Hold left mouse button + move mouse right

Increase elevation

Hold middle mouse button + move mouse forward

Decrease elevation

Hold middle mouse button + move mouse backward

Strafe left

Hold middle mouse button + move mouse left

**Strafe right**

Hold middle mouse button + move mouse right

Look up/down

Use the scroll wheel of the mouse

Revizto supports 4 modes of navigation for 3Dconnexion mouse:

  1. Object mode – the best way to understand how this mode works is to imagine that the camera is fixed and we rotate and move a scene in front of the camera. So, the directions of rotation and motion of a scene are the same as the directions on 3Dconnection device. The Center of Rotation is detected as an intersection of a line from the center of screen to the nearest object in the scene. You can see a crossed ball in that point in Revit and Hybrid navigation modes of Revizto.
  2. Camera mode - the best way to understand how this mode works is to imagine that the camera rotates and moves in a fixed scene. So, the directions of rotation and motion of the camera are the same as the directions on 3Dconnection device.
  3. Target mode – the directions of rotation and motion are the same as in Camera mode but the Center of Rotation is detected as in Object mode.
  4. Helicopter mode – the same as in Camera mode but the height of a camera is fixed for all the controls of 3Dconnection device except Up and Down.

These modes can be switched using 1, 2, 3, 4 buttons on 3Dconnection device. You can as well use a floating menu which can be called by button Menu on 3Dconnection device.

Use Fit button on 3Dconnection device to fit the scene into the screen.